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Major Changes - Weapon
prices rebalanced, and shopping list rearranged to suit. -
The ZIP version of Gunreal now notifies you of updates on the
main menu screen. When there's an update, a download button will
appear in the bottom-left. - There is a new type of warranty
(green W icon) that comes with all kill-dropped weapons that you
pick up. This removes the need to constantly sell collected
weapons after each kill.
AI - Bots fire the
Invulnerability Shield much more now, based on Difficulty.
(Novice bots = 40% chance, Godlike bots = 90% chance)
Weapons
- Crosshair dynamic scaling revamped (not finished yet). -
Proximity Spam charges can now be detonated by firing at the
ground near them. - Mines can now be individually detonated,
by right-clicking (newest mines detonate first). - Mines are
easier to destroy when firing at them. - New Destroyer
effects. - Destroyer primary ROF (rate-of-fire) is now 25%
slower. - Anti-Armor Minigun has a faster ROF, but deals less
damage per shell (overall, same damage-per-second). - Many
various weapon-updates...
Menu -
Credits music no longer plays at insanely high pitch
Placeholder Turret -
Turrets work in Invasion now. - Turrets temporarily disabled
is non-Team-games (except invasion). - Turret accuracy is
more like Minigun now (less deadly). - Turrets can no longer
be placed inside walls, or in the air. They now spawn at your
feet, and only if you're standing on flat ground.
Other
- UT blood no longer appears. - Invasion Shopping now has all
weapons. - Insta-Gib CTF shopping removed. - Bombing Run
goals are now larger, so players and bots can fit easily inside.
- Players are now fully protected while shopping, even from
powerful blasts that destroy the shield. - Fixed the
Double-Damage getting stuck online, after picking it up. -
Acid drain is now shown in a bar above Stamina/Invulnerability.
- In Last Man Standing, you start with an extra $1,000. ($2,000)
- Hit-Indication sounds can no longer play multiple at once
(such as when using the Shotgun). - Hit-Indication can now to
toggled on and off in the shopping screen's Options panel. -
Various Multiplier Dial fixes (No-Kill & Survival Multiplier).
- Blood no longer spawns in the air on certain maps. - A
dust-wave now appears when destroying large vehicles with a
powerful blast (leaving them with -100 health or greater). -
Various Double-Damage fixes.
...and various other things that don't directly
affect gameplay.
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