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Version History
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Latest Version: Beta, Patch 5
(revision 1260,
released 2-22-09)
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Major Changes - Turret
updated a great deal (and useable in non-teamgames). -
Loading screens finalized, with new fading once a match loads.
- New shopping screen health bar (top of shopping screen). -
Shopping Terminals have vehicle-like health bars, and regenerate
health over time. - New "Healing Ward" feature for CTF
flag-carriers (unfinished). Crouch and hold still to charge up a
healing blast that effects all nearby players.
Weapons
- Sniper Cannon can kill at point-blank again. - Grenade
max fire-rate reduced. - Various Destroyer tweaks... -
Various Combat Glove tweaks... - The Translocator has much
better aim.
Menu/Interface
- New loading screen help tips (also readable via the shopping
screen's Help button, and the ESC menu's Help tab)
Other
- In team-games, excess money over $10,000 is now distributed
evenly among teammates. - The Survival Bonus now remains
active as long as you are "surviving", rather than being spent
as soon as you make a kill with it. - Stamina regenerates a
little faster. - New decals for all explosions. -
Warranties now transfer properly when picking up already-owned
guns that have different warranty types than yours.
...and
tons of other details that don't directly
affect gameplay.
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Beta, Patch 4
(revision 1188,
released 11-4-08)
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Major Changes - When the
Shopping Shield is destroyed, your shopping session is now
finalized and submitted, rather than canceled. - New
Auto-Updater - New Crosshair system (expands like most other
games, rather than simply enlarging. Each arm of the reticle
expands separately) - New Turret (work-in-progress) - New
update-notification button on main menu screen, when patches are
available (handy especially for Mac users). - When killed,
Warranties now give 50% of weapon/ammo/warranty value, rather
than full value. - Ingame Music and Menu Music now have their
own volume sliders. - Mines of all types can no longer be
placed directly on/around Health/Armor pickups and Shopping
Terminals. - Dying from headshots now has the camera follow
your head. - Being gibbed/headshotted now uses red
screenwash effects. - Shields are now stackable (up to 200).
- Each step in the Multi-Kill ladder now gives you $200. -
Each step in the Killing-Spree ladder now gives you $500.
AI - Bots now pick up
dropped weapons. - Bots now shop when they reach 0 ammo (if
they have money). - Bots no longer pwn so much with the Melee
Piston. - Bots use the Stamina system now. - Bots no
longer buy max amount of ammo. - Bots choose various types of
Combat Glove now, rather than always using the Melee Piston.
Weapons
- Selling the weapon you're holding will no longer leave you
holding nothing. - The Shotgun now deals 9 damage per pellet
(was 7). - Destroyer alt-fire visuals updated, and other minor
adjustments. -
Destroyer alt-fire deals less damage now. - The AP Minigun is less accurate. - Tons of
Combat Glove sound/animation tweaks. (less chicken sounds) - Grenades now
detonate after 3 seconds, rather than 5. - Mines now show the
name of their owner, when looked at.
Menu/Interface
- Shopping screen sounds no longer cut each other off. - Acid
Damage Bar changes are now smooth.
Other
- Force-Feedback now works. - Ragdoll impact sounds are a lot
more frequent and natural. - Sprinting online doesn't get
stuck anymore. - Fixed bomb indicator in Bombing Run.
...and
many, many other things that don't directly
affect gameplay.
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Beta, Patch 3
(revision 1042,
released 9-7-08)
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Major Changes - Weapon
prices rebalanced, and shopping list rearranged to suit. -
The ZIP version of Gunreal now notifies you of updates on the
main menu screen. When there's an update, a download button will
appear in the bottom-left. - There is a new type of warranty
(green W icon) that comes with all kill-dropped weapons that you
pick up. This removes the need to constantly sell collected
weapons after each kill.
AI - Bots fire the
Invulnerability Shield much more now, based on Difficulty.
(Novice bots = 40% chance, Godlike bots = 90% chance)
Weapons
- Crosshair dynamic scaling revamped (not finished yet). -
Proximity Spam charges can now be detonated by firing at the
ground near them. - Mines can now be individually detonated,
by right-clicking (newest mines detonate first). - Mines are
easier to destroy when firing at them. - New Destroyer
effects. - Destroyer primary ROF (rate-of-fire) is now 25%
slower. - Anti-Armor Minigun has a faster ROF, but deals less
damage per shell (overall, same damage-per-second). - Many
various weapon-updates...
Menu/Interface -
Credits music no longer plays at insanely high pitch
Placeholder Turret -
Turrets work in Invasion now. - Turrets temporarily disabled
is non-Team-games (except invasion). - Turret accuracy is
more like Minigun now (less deadly). - Turrets can no longer
be placed inside walls, or in the air. They now spawn at your
feet, and only if you're standing on flat ground.
Other
- UT blood no longer appears. - Invasion Shopping now has all
weapons. - Insta-Gib CTF shopping removed. - Bombing Run
goals are now larger, so players and bots can fit easily inside.
- Players are now fully protected while shopping, even from
powerful blasts that destroy the shield. - Fixed the
Double-Damage getting stuck online, after picking it up. -
Acid drain is now shown in a bar above Stamina/Invulnerability.
- In Last Man Standing, you start with an extra $1,000. ($2,000)
- Hit-Indication sounds can no longer play multiple at once
(such as when using the Shotgun). - Hit-Indication can now to
toggled on and off in the shopping screen's Options panel. -
Various Multiplier Dial fixes (No-Kill & Survival Multiplier).
- Blood no longer spawns in the air on certain maps. - A
dust-wave now appears when destroying large vehicles with a
powerful blast (leaving them with -100 health or greater). -
Various Double-Damage fixes.
...and various other things that don't directly
affect gameplay.
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Beta,
Patch 2
(revision 851)
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AI - Bots no longer
get stuck in most cases. - Bot aim is no longer perfect
(restored normal functionality - it was on a debug mode before).
- Bots crouch to get under things, if needed. - Bots no
longer run back and forth to terminals while trying to complete
team objectives. - Bots no longer get stuck on ledges.
- Fixed bots' ability to select Special Abilities. - Bots
should use the Invulnerability Shield more (not perfect yet).
- First person bot spectating uses camera smoothing. - Bots
know how to use the Melee Piston now.
Weapons
- The crosshair changes size smoothly (not finished yet). -
Left and center-handed weapons re-enabled. - Tons of new
sound effects for the Combat Glove (all types).
- New Grenade explosion. - Plasma balls don't get stuck
online anymore. - Weapon prices tweaked (not final). -
Sniper Cannon accuracy reduced (aim shouldn't be perfect when
your aiming reticle is still enlarged). - Plasma mines no
longer detonate instantly when placed at your feet. -
Destroyer ammo adjusted. Alt-fire drains ammo now. -
Destroyer beam does more damage to nodes. - Pistol alt-fire
is less accurate now. - Fixed kills being reported as suicide
when they are not. - Landmines are now team-colored. -
Melee Piston no longer insta-kills. - Swapping weapons now
drops as many weapons as needed to pick up the new one. -
Shells and tracers no longer come out of thin air, in random
places around maps.
Menu/Interface - Credits
music no longer plays at insanely high pitch (still placeholder
though). - Setting gore to None works now.
- Gametype list now hides untested/incompatible gametypes. You
can show all by unchecking the checkbox. - Money donation
screen updates quickly and works online. - Shopping in
Assault works now.
Other -
Projectors heavily optimized (huge framerate boost for
High-Detail players). - Gunreal uses its own save-games for
campaign mode. - Money Pickups shouldn't get stuck in tight
corners as much. - Money Boost is now only available when
you're under $2,000. - The Invul-Shield isn't as loud, and
gives off a bright light now. - Rank sounds are more
hearable.
...and various other things that don't directly
affect gameplay.
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Beta
(revision 763)
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