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Author Topic: Crash on CTF-January  (Read 1252 times)
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Rymosrac
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Posts: 26



« on: May 28, 2008, 09:10 PM »

Crash occurred while keeping the bots holed up in their basse via liberal use of Rocket Launcher Mines, Turrets, and Prox Spammer minis. this has occurred more than once.

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 2400 MHz with 2045MB RAM
Video: NVIDIA GeForce 8800 GTS (6925)

Assertion failed: ragIx != INDEX_NONE [File:.\KSkeletal.cpp] [line: 898]

History: RemoveFromRagdollList <- KTermSkeletonKarma <- KTermActorKarma <- AActor::Destroy <- UObject::ConditionalDestroy <- (gPawn CTF-January.gPawn) <- ULevel::DestroyActor <- (gPawn CTF-January.gPawn) <- UObject::ProcessEvent <- (gRoxFuse CTF-January.gRoxFuse, Function GGame.gProximityFuze.Touch) <- TouchTo <- AActor::BeginTouch <- AActor::SetCollision <- Reenable Collision <- KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (gRoxFuse CTF-January.gRoxFuse, Function GGame.gProximityFuze.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- gPawn  <- APawn::physWalking <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level January <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Logged

Houthscha!
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