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Author Topic: Opinions on UT3  (Read 2117 times)
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turk2012
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« on: March 14, 2008, 02:54 PM »

Its a great next installment into the UT franchise but it seems as if Epic could've but a little more thought into the single player. I mean really,  a tournament ladder that allows you to be your own man with your own clan is much nicer than a campaign that makes you be forced to play a certain person with a preset team. Also it feels like Epic is turning its back on the PC and moving onto the PS3, which certainly makes PC gamers seem left out.
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Dario
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« Reply #1 on: March 14, 2008, 03:56 PM »

I agree...Designing a game for the lowest common denominator (consoles) is the failure of many PC franchises, once money gets in the picture, and publishers start demanding that games be designed with *every* system in mind from the start... rather than releasing first, then porting, which is the proper (expensive) way to do it.

I was very relieved, however, that the gameplay itself wasn't too much different (if at all) from UT2004, in my opinion (I play UT3 DM online every night. Feels the same to me, if not a little better, with the movement grounded a tiny bit)... but the menu interface took a HUUUGE hit, thanks to it being designed for the PS3... then again, UT2003/4's menu's weren't spectacular either, so I wonder if they're just forgetting how to make an interface more and more with each release. The UT4 main menu might look like this:



 I recall explaining to Switch` when the demo first came out that, when in a match, it took 5 clicks to go from the ESC screen to advanced video options, and then to get back in the game, you had to hit Esc that  many times.



They fixed it to some degree in the patch, but it's still hideous for anyone who has played Unreal games before.

Oh, and it took me 2 weeks to learn that you could even adjust your character's appearance... And I notice that most players don't know about the map voting tab. To the say menu system is in need of work is an understatement, I think... It looks at least half-decent IMHO (I like the colors), but the functionality is just insulting.

- As for the actual game, it's a mixed bag for me.

The graphics for the most part are awesome-tacular. The weapons look awesome - my fav being the flack cannon, because you can see the self-shadowing really well, which gives it a super real look.

(Hey, there are two Gunreal shots on the first page of Google Image Search results for "UT3 flack cannon". w00t. Smiley)



I guess I'll do a mini review while I'm at it. Too tired to work (or think) right now:

--== Graphics (other) ==--

 As for other aspects of the visuals, the particle effects are sharp and crisp, and they didn't go tooooo far over the top with the light bloom, like some games... Well, usually...



The water is usually garbage if you actually stop to look at it (looks fine if you don't) unlike Half-Life 2, Crysis, and other games that use real procedural shaders, or animations of caustic reflections to control the ripples. (here you've just got multiple panning textures, usually. Bleh. They could/should have done infinitely better if they're really trying to show off their engine. Of course, hardcore fraggers won't care, but if and when the water is observed, there will be teh_squint_of_digusttm).

Map fire effects (torches, and also Darkwalker fire, etc) are, true to Epic's tradition, hideous (haven't they played any games with realistic fire??? I don't understand why they insist on spewing random orange firey particles and calling it finished fire) Good fire can carry such graphical OOMPH... Oh well.

Beam effects are another thing that stands out as needing a severe makeover. Look at this crap:



Where's the sense of power? It would have more visual impact if it shot out strands of yarn.

Explosions look alright to me. They don't impress, but at least they don't fail... I think Crysis won the explosions award for this generation so far: they pwn. In fact, I after I beat Crysis, I almost had to go back and play with the Gunreal explosions s'more, just to be sure... Wink

Map visuals are super-top-notch (if you like art-deco style - no realism here, and it's certainly not for the faint of headache. The visuals are thick, rich, contrasty, and can hurt your eyes/head because you move so quickly through the levels, and don't have time to process all the visual information)... although I think they could have really capitalized on the visuals if they had employed more directional lighting (think of Half-Life 2's blue Combine spot-lights that were everywhere. They could have used some powerful lights to add a huge kick to the visuals, but didn't catch that one)

As for actual map visual "style", they have a gritty, strange futuristic look... everything seems to be made out of plastic/stone/metal with a layer of gloss over it. Like someone just went through the game and dumped various brands of varnish on everything. No simple materials anywhere. Nada. None. I looked for them, but couldn't find them. Actually, I did find a patch of rocks on the edges of DM-Sanctuary, but you have to jump out of the map and die to see them, so those don't count.

Sanctuary does happen to be one of the most visually awesome pieces of art I've ever seen, anywhere, for anything. And if you turn up the ambient sound to 10, and turn everything else down to 3 (so you can actually hear it - that's how I play) it also sounds awesome. It's like a high-tension Thief soundscape blended with awesome visuals... for a map that has really sucky gameplay if you're anywhere but the central arena, and even that is a tedious place to navigate.



--== Sound ==--

Epic is a company that needs to hire about 50 people in their sound department. Seriously, the sound (or lack, thereof) is one of the things that inspired me to start Gunreal. It's passable, but weeeeeeeeak when listened side-by-side with games like Half-Life 2, Counter-Strike, and many others. Every map's ambient sound volume (which is something like -255) is testament to how blind Epic is (I mean deaf) to the power of sound.

They need to play Bioshock and Thief 3, and learn a thing or two. Gears of War was a little better, but still fairly mute out in the levels, minus the gunfire and exploding monsters everywhere, of course. The people at Epic seriously need to get their heads out of their GPU's, and focus more on more important things.

--== Level Design ==--

As perfect as the level design is (regarding DM and CTF mostly), I can't shake this nagging feeling that too many of the DM/CTF maps feel exactly the same (too balanced) with very few interesting maps that aren't trying to be tourney maps. They're mostly designed to be 100% hardcore DM-centric (which, I recall, was their intention with designing all the maps entirely in BSP first, then detailing afterward)... It's like having 20 Rankins, all designed to be perfectly balanced in the same exact way... whereas in classic UT, you had neat stuff like Morpheus, Fractal, Peak, and other maps that didn't all play essentially like Rankin.

--== "Singleplayer" ==--

Like Turk said, yeah, the Singleplayer campaign is a joke. I don't understand how they can put so much time and effort into something like this... I mean, can't they look at their plans on paper, and say, "Hmm, you know what? Adding dialog and story this weak to a sequence of DM/CTF/etc maps is infinitely inferior to focusing our efforts on other, more worthwhile things."

...the problem is that I don't think Epic understands what those "other, more worthwhile things" are, because they really seem to hammer harder than other companies on certain things that they DO see as important... except that, unfortunately, the average gamer doesn't necessarily see those things as important (hardcore forum mongers not included - they are an elite 1% of the populace with a very different take on things, usually). If I had the opportunity, I would lay it down simply for them: 1) focus on better sound that rips your face off, 2) better effects (explosions and nit-picky details pertaining to the reaction of players/world to weapon damage) that make the combat more volatile and punchy (such as shattering glass everywhere, splintering wood, and awesome sounds to suit), 3) more focus on the gameplay feeling solid and extremely-well-cooked, not the graphics looking good (because this removes the free computer resources needed to do the aforementioned "well-cooking" of the gameplay and overall presentation).

If they focused on those things with strong emphasis, I think they would have a far better company at large. Right now they are mostly known for their graphics, and pretty much graphics... which is something that the most successful developers (Blizzard, Valve) treat as a tool, not a life-force for their games, which = more win for them, in terms of how many people play their games.
 
--== Voice-Overs ==--

Let me just say that for the first week I played, until I got so used to the bot voices that I just didn't hear them anymore, I was mortally ashamed to admit to anybody I was even playing a game called UT3. It was disgusting. I had to call my brother from the other room, and have him come listen to something "amazing", and he couldn't believe what he was hearing.

"Smell burning meat. Make me hungry. (snort, snort)"

That is all. When human beings are present in your region of the country, put the game on mute, for many of the things that the bots say are so full of cheese, you'll have to evacuate your house and have it aired out for the smell.

--== Pace ==--

I was never a fan of UT2003/4's lightning-paced movement, double-jumping, and overall uber-madness (hence Gunreal), and unfortunately for anyone like me, UT3 is more of the same. I was laughing the other day, when I was having a sniper match with someone on top of the sanctuary in umm... Sanctuary. It was hilarious. I was talking to somebody in my room about something, and absent-mindedly just bouncing around for like half an hour while this guy and I were trying to hit each other with the sniper rifle (an utterly futile career opportunity, for anyone interested). We both must've done 10 full circles around the roof, till our sniper rifles were nearly empty, and I stopped and noted how incredibly ludicrous it must have looked to anyone unfamiliar with the game (like the person I was talking to) seeing two guys spinning around on the rooftop, like snowflakes in a Christmas ball thing:


Give it a hard shake, and that's how I see a UT match with lots of players. Lunacy. Cheesy Two snipers on the same rooftop with gameplay like that = stalemate. So, what I did was finally pull out my Impact Hammer (I think I ran out of sniper ammo - I don't remember exactly), charge the guy, and of course get shot in the face.

...but for anyone who enjoys the lightning pace of the game, there's a lot going for it in that regard. Anyone who doesn't will enjoy playing the (many) other good games of 2007. Bioshock is a game that wins, and Call of Duty 4 looks and plays 25% better than Crysis IMO, but I still like Crysis better, just because I'm not running around, popping guys who pop up all over the place like an arcade whack-a-moles game. Oh, and Crysis has a story. Sort of. Well, maybe not a story, but more like a sense of direction... whereas COD4 is more like a hyper-realistic arcade combat training simulator with 500 terrorists popping all over the place for you to kill as you advance. Kinda simple, when you get over the fact that what you're seeing looks more real than reality. (screenshots don't do it justice. You have to see it in motion)

--== Overall ==--

Overall, my enjoyment of UT3 has been at the 7.5, maybe 8.0 level. I play several nights a week during too-burnt-out-to-work-any-more time (if I'm not playing Gunreal), and it's fun to slaughter mindlessly if the server has good ping. That's it, though... I thoroughly enjoy the visuals and the more violent frags, but the gameplay overall is just more of the same. It's 2008, and we've been playing UT games since 1999. That's too long to be releasing games with the exact... same... weapons and gameplay formula. (give or take a few new toys in Onslaught, but you also have to consider that ONS never competed with the vehicular combat of the Battlefield series to begin with)
« Last Edit: July 21, 2009, 10:40 PM by Dario » Logged

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turk2012
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« Reply #2 on: March 16, 2008, 02:33 PM »

Also, Epic definitely should consider looking at the amount of people becoming repelled by the their engine. In other words, the modding community which they've held onto for so long. I won't say that its almost none since I've seen so many people (like Dario and friends) already planning mods for it. They are losing ground to alot of new gaming companies and there competitor Valve, all because of their simple lack of care for most modders, who's only intention is to make things better and give the game more purpose. Epic hasn't lost complete focus though, since they still incorporate the Unreal Editor as a part of the standard package. But, that doesn't make them get off scot-free. I haven't looked at it yet but its my guess it won't be all too great. One last thing I'd like to add is the directories and how much they've been complicated. What happened to having a System folder, Texture folder, Music folder, and other things, compared to what they have now. Since when did the decide C:\Documents and Settings\<User>\My Documents\My Games\Unreal Tournament 3 was a good place for custom content? Maybe they just wanna give up and go home, or maybe they have been main-streamed (even more so than before), but they need to remember the people once in a while.
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Dario
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« Reply #3 on: March 16, 2008, 03:53 PM »

One last thing I'd like to add is the directories and how much they've been complicated. What happened to having a System folder, Texture folder, Music folder, and other things, compared to what they have now. Since when did the decide C:\Documents and Settings\<User>\My Documents\My Games\Unreal Tournament 3 was a good place for custom content?
+1.

My Documents has recently become another Program Files, because of so many programs now leaving settings in there. If I un-hide hidden files/folders on my computer, I have about 30 hidden folders in My Documents. (fortunately when a new game/app puts a folder in MyDocs, I can just hide it)

And yeah, the Unreal Engine 3 paths (same in Gears of War and Rainbow 6: Vegas, at least) are... bizarre. There must be some functional use for them for the programmers, but I can't make sense of it from an artist's POV.
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Leonardo
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You got a License to carry that around?


« Reply #4 on: March 26, 2008, 05:45 PM »

Well I'm glad to see you're still madly involved with the UT2004 Community personally, but at the same time relieved you're already mad at work on the UT3 edition as well.  Yea, I've been following lurking and such from time to time. Why? Because your gunreal weapons are just so COOL! XD The time and code and possible reinstalls. Have you had to totally reinstall UT2004 at all during the numerous amounts of testing you and the volunteer team have done?
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Dario
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« Reply #5 on: March 26, 2008, 09:26 PM »

Thanks for the compliments. Smiley

Quote
but at the same time relieved you're already mad at work on the UT3 edition as well.
Heh, we ain't working on no UT3 version right now.  Embarrassed Might want to look at this thread - 'mentions this: http://gearsforums.epicgames.com/showthread.php?t=581546

Quote
Have you had to totally reinstall UT2004 at all during the numerous amounts of testing you and the volunteer team have done?
Nope, not once, except for on other computers (brothers' computers). The other computers around here are the guinea pigs. Wink Brb, have to email my mom a virus, and see what happens...
« Last Edit: May 25, 2008, 09:11 PM by Dario » Logged

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