Pages: [1]
Print
Author Topic: game crash-bug found  (Read 669 times)
0 Members and 1 Guest are viewing this topic.
yannickgd
Newbie
*
Posts: 9


« on: May 09, 2008, 12:05 PM »

i was playing in the map fallen city when the game crashed
code:  UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2202 MHz with 1022MB RAM
Video: NVIDIA GeForce 7600 GT (6371)

General protection fault!

History: APawn::rotateToward <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level The Fallen City <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

ps my procesor is an 4000 dual core
pps the game crashed when i wanted to remove one of the teleport pads
Logged
Dario
Administrator
Sr. Member
*****
Posts: 269



« Reply #1 on: May 09, 2008, 01:46 PM »

Thanks. Looking into it...
Logged

(My site: Alphaila.com)
Pages: [1]
Print
Jump to: