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Author Topic: Gore features  (Read 985 times)
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gtd_bastion
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« on: April 07, 2008, 09:26 PM »

First off, let me say that everything looks great! But my character, who is a "robot" (blue blood), bleeds like a normal "human" player (red blood) . Is there a way to add the robotic blue blood? And also, as an afterthought, I think a stump for a removed limb would add a lot of "atmosphere" if you will to this amazing mod...


(I got my ideas from the Runestorm's "bloody hell" gore mod)
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Rymosrac
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« Reply #1 on: April 08, 2008, 12:45 AM »

(I got my ideas from the Runestorm's "bloody hell" gore mod)

As if it weren't obvious enough.
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Houthscha!
DroLeo420
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Incarnated marvels, simplified...


« Reply #2 on: April 08, 2008, 02:00 AM »

Which is all part of ballistic weapons, BUT never were you able to shoot off limbs from a dead body, or continue to splatter them all over the walls with bullets long after they've been killed. even without the stumps, this is by far the greatest gore system for ut2k4
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VIVA GuNReaL!!!
Thalen
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« Reply #3 on: April 08, 2008, 03:50 PM »

As a veteren player of Ut2004, the best part of BW's gore system was the aftermath such as walking into a room and seeing blood dripping and walls stained with gibs everywhere.

However, for action sequences, Gunreal is much more supreme, and has a more realistic touch.
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eblade
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« Reply #4 on: April 09, 2008, 02:28 AM »

it's rather difficult to do due to the collision system in the engine, but headshotting a corpse is always fun Smiley
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Dario
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« Reply #5 on: April 30, 2008, 11:33 PM »

Yeah, I'll add this to my to-do list (give the robots mechanical gibs, and sparks in place of blood, then give the skaarj green gore).

It will probably end up waiting until the gameplay stuff is done first, just because it's cosmetic, but I'd like to have robots in particular be more interesting to fight/kill. Smiley
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