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DroLeo420
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« on: April 07, 2008, 03:41 AM »

I love the weapons. all of them, it's apparent that you know how to make pretty cool weapons, and thats why i wish there were more. a lot more. I mean, after five minutes of messing around, i've already played with all of them. Also, i think the pistol should take up only one inventory space, as its the lightest weapon, and the machine gun should still take up 2, as its slightly heavier. that way, the pistol can be taken a lot more often, and be used as more of a side-arm
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DroLeo420
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« Reply #1 on: April 08, 2008, 06:31 AM »

Also, aside from the funny sound, what is the Melee piston's secondary attack? does it have one yet? I vote for keeping the chicken noise, it helps to keep the deer and elderly away. and what is the basis behind its attack? it kinda opens up, and anything standing there gets PWND, but why?
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Dario
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« Reply #2 on: April 08, 2008, 07:07 AM »

Quote
Also, aside from the funny sound, what is the Melee piston's secondary attack?
It doesn't do anything at the moment (actually, I think it might heal teammates, but I'm not sure).

When it's finished, it will probably be an alternate form of attack.
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DroLeo420
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« Reply #3 on: April 08, 2008, 08:32 AM »

awesome. um... what's the basis behind it tho? i still dont get that, is it like a big, mechanical knife? or as the name implies is it just like a piston in, say, a reciprocating engine? it's a cool idea, maybe the alt fire could shoot, or launch something. something weak thats only good when out of ammo, or maybe even add a "stun" aspect to the attack that makes you disoriented or paralyzed for a moment, but it has to recharge, good for escaping. Hell, maybe you can get whacky and make it launch a small microphone. that coupled with the teleporter would let you completely know whats going on in a certain spot... well maybe the latter suggestion was weak, but i guess im saying be creative.
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Dario
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« Reply #4 on: April 08, 2008, 10:07 AM »

what's the basis behind it tho? i still dont get that, is it like a big, mechanical knife? or as the name implies is it just like a piston in, say, a reciprocating engine?
Well, I got the idea when watching the Discovery channel... see, they have all this precise surgical equipment that they use to fix your face, so I thought, why not have something big and blunt that knocks it in? And so I made the Melee Piston, which, as the name implies, is a piston that you use to remove the face of your patients from very close range, free of charge (actually, you get $200 for it, plus damage reward, but in Gunreal 1.5, we're going to add Care Credit to help your patients get out of debt).
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DroLeo420
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« Reply #5 on: April 08, 2008, 10:36 AM »

haha, nice
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Rymosrac
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« Reply #6 on: April 08, 2008, 11:19 AM »

I love the weapons. all of them, it's apparent that you know how to make pretty cool weapons, and thats why i wish there were more. a lot more.

I believe you've stumbled upon the reason why there aren't craploads of weapons in gunreal. These things take lots of time to develop. Also, one of the best parts of gunreal is it's relative simplicity - and that's at least partially dependent on having a list of weapons that covers all the bases (with blood) without getting into dozens of variants on each role.  I'm perfectly happy with the current weapon variety. Sure kicks the crap out of standard 2K4.
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Houthscha!
Wastelander
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« Reply #7 on: April 08, 2008, 02:17 PM »

I like Gunreal more than Ballistic weapons, because even now Gunreal is more balanced. In BW yoou got shtload of weapons and things get,,,overcrowded. I am more for option to keep this number of weapons and do a little more workout with cash balance and weapons strength...
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t3h1337pwn
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tbh pwnage.


« Reply #8 on: April 08, 2008, 03:23 PM »

I think the Melee Pistons cool, reminds me of UT99 jackhammer
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fpsmajor
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« Reply #9 on: April 10, 2008, 10:03 AM »

These weapons are amazing.  Just when I thought there weren't any more awesome mods coming out for UT2k4, I was wrong.  I'm glad that I stumbled onto beyond.unreal and found this out.
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DroLeo420
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« Reply #10 on: April 10, 2008, 09:20 PM »

Quote
and that's at least partially dependent on having a list of weapons that covers all the bases (with blood) without getting into dozens of variants on each role.
That's ALMOST true... one thing I really wish was included, is a flamethrower... THEN I'd say all the bases are covered (with blood, and ash)
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Dario
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« Reply #11 on: April 10, 2008, 11:32 PM »

The Destroyer was originally supposed to be a flamethrower (in fact, it still says Fire Gun on the side... oops!) but since I can't tolerate having anything less than perfect, and since it would have taken a Pentium 5-million to run a Gunreal Flamethrower with proper looking fire that could ignite anything it touched (unlike most games with feather-duster flamethrowers that blast walls without even leaving a scratch on them), I decided to make it into The Destroyer instead. Smiley

I actually wanted the Destroyer from the beginning, but it was originally part of an idea to allow you to buy special super-weapons using 100 adrenaline (guns such as the Mega-Shotgun and Megagun (as opposed to minigun), both of which would require a Pentium 5-million). I scrapped that idea, and thought it would be a safe bet to make sure there was at least one weapon you could call super, aside form the HRL, which is more of a vehicle-killing machine... and thus, we turned the Fire Gun into The Destroyer, and don't have any plans for a flamethrower.

There are actually several gameplay factors moving against a flamethrower in the first place: I can already see it falling to the bottom of the priority list (much like the Ripper in UT, but even more like the flamethrowers in most other games), *especially* in large maps, where it would simply become useless. I mean, seriously... a flamethrower is anything but a tiny DM map? You wouldn't be able to hit anybody.

But, if in a short time they invent a CPU and GPU that at least doubles the current speed of computers, we'll have to do something with fire. Smiley

-

Some Gunreal trivia: here are some guns that never made it into Gunreal:

Ice Gun
- You could freeze people, then break them. Alt-Fire was an "hasta-la-vista-baby-style" single bullet. I always thought that the most fun kill, though, would be to freeze someone on top of the Torlan tower, then push them off by running into them)

Megagun
- A Minigun to insanity - this gun was actually held up by a suit that you wore (just some powered legs attached to the player model), and gave you partial protection on all sides (except the back) just from its bulk (it had pipes and everything wrapping around your sides, going down to your powered legs).

Heavy Plasma Gun (was a sibling to the HRL, for Onslaught)
- There was supposed to be the ability to upgrade your plasma mines by feeding them more plasma, and you could get them as big as a tank (they would start sucking in vehicles that touched them, and you had to prevent them from "hardening" from collecting too much tank metal, and cooling from sitting too long). The Heavy Plasma Gun was designed for 4 things:
1 - "Plasma mine maintenance".
2 - Attacking and disabling vehicles. (vehicles had EMP health, that would drain from electrical damage, until they shorted and stalled)
3 - Killing stuff. (primary fire rapid-fired very bright plasma balls, and alt-fire released a brief-but-devastating beam of plasma death [destroyer-style] that made the gun overheat and have to cool)
4 - Healing things. (the idea was for plasma to be a team-centric element used to maintain vehicles [still is, actually], as well as super-charge the plasma guns of your teammates [try it])

Mega-Shotgun
- A shotgun with 5 racks of ammo: each rack was a single shell the size of a pizza, which was slammed from behind by a giant hammer (flack-cannon-style) and fired an entire blizzard of shards for 2 continuous seconds, allowing you to clear whatever was in front of you.

Photonic Rifle
- A clean, white plasma-type weapon that semi-rapid-fired invisible shock-rifle-style pulses that gradually charged up players  (they would get brighter and brighter) until they exploded, shrunk, or experienced some other adverse effect (1/100 chance that they would become huge and powerful, and 1/100 chance that they would be turned into a chicken, and be able to run around and fling eggs).

Nail Gun
- For homicidal maniacs who also enjoy a career in wood-working, and would like to blend the two. It would have been like a weak minigun (around the level of the Acid Weapons... in fact, it would have been very similar to the Acid Machinegun in the way it worked).

Chainsaw
 - The aforementioned homicidal maniacs would have also needed a cutting utensil...

Lightning Gun
 - The battlefield electrician's delight - you would have primary-fired a rope with a gripping harpoon at the end, snagged your opponent, then alt-fired to turn him into a large Christmas light. Anyone close to him would have also felt the Christmas spirit.

Vulcan Cannon
- This would have been ANOTHER rotating-barrel weapon that worked like a slower rate-of-fire minigun with higher-power shots. The Anti-Armor Minigun fills the role now.

Flamethrower
- The idea would have been that it fired REAL napalm (you know, stuff that actually turns everything it touches into a raging inferno) not orange-flavored dust-off. Maybe when the Pentium 6 and GeForce 12-series comes out, we can do something with this... I would love to see Rankin engulfed in very realistic fire.

"Plasmatar"
- A plasma rocket launcher. Need I say more? You shoot, stuff dies. (Faster rate-of-fire than the RL, but less damage)



* Scan_MiscGun_Vulcan 04.jpg (157.61 KB, 998x655 - viewed 184 times.)

* Plane_Destroyer1.jpg (149.25 KB, 1600x747 - viewed 187 times.)

* Scan_Nailgun 01.jpg (231.88 KB, 1442x1165 - viewed 179 times.)

* Scan_HeavyPlasma 1.jpg (215.16 KB, 1196x742 - viewed 182 times.)

* Scan_Pistol-Megagun 1.jpg (313.38 KB, 1436x1187 - viewed 172 times.)

* Scan_MegaShotgun 01.jpg (105.17 KB, 800x861 - viewed 603 times.)

* Scan_Plasmatar 1.jpg (105.83 KB, 800x662 - viewed 614 times.)

* Icegun_idea1.jpg (118.15 KB, 800x640 - viewed 598 times.)

* Plane_IceGun1.jpg (117.11 KB, 1600x472 - viewed 152 times.)
« Last Edit: June 03, 2008, 01:44 AM by Dario » Logged

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DroLeo420
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Incarnated marvels, simplified...


« Reply #12 on: April 11, 2008, 12:19 PM »

OMG dude.... I love them all!! is there any chance of seeing any of those in action in the future? you could do the ice gun easily, the chainsaw sounds sick too. The Lightning gun tho, is really cool, its like a LARGE tazer. all of them sound sick except for the vulcan (sounds like the AP/E minigun... and the nail gun) But the rest are awesome.
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DroLeo420
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Incarnated marvels, simplified...


« Reply #13 on: April 14, 2008, 08:37 PM »

Do you think you'll be adding any of these weapons to the mod in 1.0? or even a later version? The ice gun seriously sounds too sick to let die... Not to mention I love the idea of the megaguns
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Dario
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« Reply #14 on: April 14, 2008, 09:00 PM »

No plans for 1.0, but if Gunreal is a hit (and doesn't become a retail game), I like the idea of doing a big 1.5 or 2.0 release that adds lots of goodies (like a few new guns, maybe some characters/vehicles/maps if I can find some artists, etc).
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DroLeo420
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Incarnated marvels, simplified...


« Reply #15 on: April 15, 2008, 02:42 PM »

YES!! awesomeness. because you do have really good ideas for weapons, and I'm sure we all can't wait to see more of 'em. It would also be cool to see how you guys make maps.... anyway, good luck
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yannickgd
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« Reply #16 on: May 11, 2008, 03:28 AM »

No plans for 1.0, but if Gunreal is a hit (and doesn't become a retail game), I like the idea of doing a big 1.5 or 2.0 release that adds lots of goodies (like a few new guns, maybe some characters/vehicles/maps if I can find some artists, etc).
just get evilengine than you're having fun with 2.0
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potivn121
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« Reply #17 on: June 02, 2008, 10:29 PM »

if you do ever make the nail gun you should make have dynamic damage for instance if you shoot some one in the knee they walk slower if you shoot someone in the sholder it's harder for them to aim and if you shot some one in the eye there vision looks that if they took a bunck of lsd and weed
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if at first you dont succed
slit there throught then teabag them XD
potivn121
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« Reply #18 on: June 02, 2008, 10:32 PM »

No plans for 1.0, but if Gunreal is a hit (and doesn't become a retail game), I like the idea of doing a big 1.5 or 2.0 release that adds lots of goodies (like a few new guns, maybe some characters/vehicles/maps if I can find some artists, etc).
 
if you need an artist i pretty good at drawing im not mutch of a game maker/modder but i can doodle
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if at first you dont succed
slit there throught then teabag them XD
potivn121
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« Reply #19 on: June 03, 2008, 10:29 PM »

oh and i drew a version of the nail gun basied on your drawing i hope you like it if you don't i can do better work this drawing took me only about 30 min's to an hour and i drew part of this in a car so it's far from my best work just so you know also the white spot's are marks that i could not erese


* nail gun.jpg (195.29 KB, 1817x1536 - viewed 154 times.)
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if at first you dont succed
slit there throught then teabag them XD
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