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Author Topic: general protection fault  (Read 489 times)
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anonymous
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« on: August 29, 2008, 03:11 PM »

Code:
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 2512 MHz with 1981MB RAM
Video: NVIDIA GeForce 6150SE nForce 430 (7740)

General protection fault!

History: UObject::ProcessEvent <- (gPlayer BR-IceFields.gPlayer, Function GGame.gPlayer.Use) <- UObject::ScriptConsoleExec <- (gPlayer BR-IceFields.gPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Ice Fields <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Dario
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« Reply #1 on: August 29, 2008, 06:00 PM »

Thanks... the coders will look into these crashes.
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