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PsvyXlone Aeon
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« on: July 06, 2008, 05:52 AM »

Are the teleporter pods supposed to stick to walls that are no more than 1-89% of an incline? Because I didn't realize that it stuck to the wall and then when I launched the second one and ran through it I began falling.
That might be a good idea if it isn't supposed to be, to have it stick to walls and ceilings so you could kind of sneak attack on them.

I hope this is the place to post this.
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It`s a comprehensible, yet complex, reality,
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Dario
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Posts: 269



« Reply #1 on: July 08, 2008, 12:33 AM »

I just checked, and yeah, apparently the Teleportation Pod can be stuck to extremely sharp angles (though nothing perfectly vertical), but due to its regular "pod" nature, I don't think it would be the best thing to be sticking to walls/ceilings, just because it adds a whole new array of confusion when looking for them, and makes them seem "weird" (rather than solid and conventional).

Oh, and you could stick them wayyyyyy up on the sides of high walls, either by lift-jumping and sticking them to things, or by stand on top of buildings/walls, and them and dropping them down.

Imagine this: (side view)

O  <Player standing on top of wall, dropping pods down
----         -----------
  * |       |  *
     |       |
  * |       |  *
     |       |
  * |       |  * O   <Telepod stuck to wall
     |       |
  * |       |  *
     |       |
  * |       |  *
     |       |
     |       |

As you can see, it crosses a bit too far into the turf of experimental, do-it-just-because-you-can mods.

But thanks for the heads-up. I'm going to add a bug-report to get the placement angle fixed.
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PsvyXlone Aeon
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Posts: 3



« Reply #2 on: July 10, 2008, 11:22 AM »

Your welcome.

And, yeah, I guess that would be a bit hard to work with.

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The hammer is mine, the revelation is yours.
Am I God or am I the Devil?
It`s a comprehensible, yet complex, reality,
because it means that when the past has caught up with the present,
we have no future.
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