Pages: [1]
Print
Author Topic: Bug or projector optimization?  (Read 637 times)
0 Members and 1 Guest are viewing this topic.
Wastelander
Jr. Member
**
Posts: 58


« on: June 10, 2008, 10:46 AM »

Is this going to be fixed?(not a big issue, though i wanted to let you know. Smiley )


* bug.jpg (204.94 KB, 1680x1050 - viewed 88 times.)
Logged
potivn121
Jr. Member
**
Posts: 55



« Reply #1 on: June 11, 2008, 09:50 PM »

the bug looks pritty minor,if it is a bug.
Logged

if at first you dont succed
slit there throught then teabag them XD
Dario
Administrator
Sr. Member
*****
Posts: 269



« Reply #2 on: June 14, 2008, 08:29 PM »

I'm not sure if it can be done. Maybe if we contract the FOV of the projector, and raise it up a bit, it might fix the issue, though it might look a little worse on any bowl-shaped surfaces. (what we have here is a hill-shaped surface)

Might be worth trying though, because I've seen this pop up on terrains, etc... we'll just have to check those bowl-shaped surfaces.

Thanks for posting a shot of this. Makes it pretty dang clear to us what's going on...
Logged

(My site: Alphaila.com)
Pages: [1]
Print
Jump to: